CommonEvent 1253
Name = "Talk: Four-Tailed Samurai"

  999([1253])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Now, let's go...!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>It's fighting as usual!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>This is also part of my training...!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Aim for a hundred slashes!\n...Don't worry, this is a battlefield."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I'm a kudagitsune!\nI am an assistant fox created with Taoism by my master!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>By the way, you will not be taking part in this battle."])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["\\n<Kudagitsune>Aww..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>On the life of my employer, I cannot let you pass here..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["\\n<Kudagitsune>Is this really okay...?\nThis castle seems somewhat unusual..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Even though it appears this way, I was hired with money. No matter how much you offer me, my previous circumstances don't allow me to take up your offer..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>We have to work for our pay!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Despite my appearance, I'm a hard worker!\nI will do my best for the sake of my master!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Well...I accept your feelings."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>This is a kudagitsune, but... she's rarely that useful."])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["\\n<Kudagitsune>Eeh?!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>...Nevertheless, she is an irreplaceable friend."])
    ShowTextAttributes(["mononohuyonbi_fc1", 4, 0, 2])
    ShowText(["\\n<Kudagitsune>Yay! ♪"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>The three-tailed kunoichi was very interested in a kudagitsune... Frankly speaking, she clearly seems to want one."])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["\\n<Kudagitsune>What should I do...?"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I look like a little girl...\nSo I'm always treated like one."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>What's wrong, try having a little more modesty..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>The three-tailed kunoichi is both my rival and a comrade.\nWe have a long-standing relationship..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I want a friend too!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>What...?\nAm I unusual?"])
    ShowChoices([["You're unusual", "You're not unusual", "It doesn't matter"], 0])
    When([0, "珍しい"])
      ShowTextAttributes(["mononohuyonbi_fc1", 4, 0, 2])
      ShowText(["\\n<Kudagitsune>That's right!\nI'm a kudagitsune!"])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "珍しくない"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>I'm not unusual...?\nYou think so? I'd consider myself to be unusual..."])
      Empty([])

    When([2, "どうでもいい"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>You don't care...\nThat's kind of mean..."])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Why do you think I'm standing in your way...?"])
    ShowChoices([["You're following your own beliefs", "Because you were hired with money", "Because you're the lord of this castle"], 0])
    When([0, "己の信念のため"])
      Comment(["CHOICE TEXT:"])
      CommentMore(["You're following"])
      CommentMore(["your own beliefs"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>Does it look like that...?\nBut I was merely hired with money..."])
      Empty([])

    When([1, "金で雇われたから"])
      Comment(["CHOICE TEXT:"])
      CommentMore(["Because you were"])
      CommentMore(["hired with money"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>That's right...\nBecause it is an alliance of money, it would be wrong to break it."])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "この城の主だから"])
      Comment(["CHOICE TEXT:"])
      CommentMore(["Because you're the"])
      CommentMore(["lord of this castle"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>No matter how you look at it, I do not appear to be the lord of this castle..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Do you know the way to make a kudagitsune?"])
    ShowChoices([["Fill a bamboo pipe with Taoist energy", "Bury yourself alive up to your neck", "They sprout up of their own accord"], 0])
    When([0, "竹筒に陰陽の気を込める"])
      ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
      ShowText(["\\n<Kudagitsune>Yes, that's how I was made.\nAfter that, the spirit of a fox will dwell inside it and become your servant!"])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "首だけ出して生き埋めにする"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>That's an inugami!"])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "勝手に湧いてくる"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>Don't say it like I'm a fly..."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I do work as well.\nDo you know what I do...?"])
    ShowChoices([["Blacksmithing", "Housekeeping", "Arson"], 0])
    When([0, "鍛冶"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>Well, I appreciate her in that regard...\nMaintaining a sword is the work of a kudagitsune."])
      ShowTextAttributes(["mononohuyonbi_fc1", 4, 0, 2])
      ShowText(["\\n<Kudagitsune>Ehehe♪"])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "家事"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>She's no good with housework at all..."])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>My master isn't any good either..."])
      Empty([])

    When([2, "火事"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>I don't start fires!"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>...What?\nIt's not uncommon for your blunders to result in fires..."])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>Eh..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Bushido is..."])
    ShowChoices([["Death and discovery", "A way of life", "An explosion!"], 0])
    When([0, "死ぬことと見つけたり"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>...But, I am lost.\nIs there truly a path that exists for me?"])
      ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
      ShowText(["\\n<Kudagitsune>I don't want my master to die!\nDon't take such strange words so seriously!"])
      Empty([])

    When([1, "むしろ生きること"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>Still, should I find a new way to live..."])
      ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
      ShowText(["\\n<Kudagitsune>That's fine!\nWhatever life suits you!"])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "爆発だ！"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>What an eccentric..."])
      ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
      ShowText(["\\n<Kudagitsune>Should I try inventing an exploding sword technique...?"])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 2])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>I've run out of medicine...could you spare me some?"])
      ControlVariables([24, 24, 0, 3, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ii[2]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ShowTextAttributes(["mononohuyonbi_fc1", 1, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>Is this okay...I'm glad."])
        ChangeItems([2, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "No"])
        ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>We're people who converse with blades... There's no other choice."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 333])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>I want to have a meal...could you give me some thin fried tofu?"])
      ControlVariables([24, 24, 0, 3, 0, 333, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give some \\ii[333]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ShowTextAttributes(["mononohuyonbi_fc1", 1, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>Is this okay...I'm glad."])
        ChangeItems([333, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "No"])
        ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>We're people who converse with blades...there's no other choice."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>My pockets are empty...could you give me some money?"])
    ConditionalBranch([7, 903, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 903G? (Remaining:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ShowTextAttributes(["mononohuyonbi_fc1", 1, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>Is this okay...I'm glad."])
        ChangeGold([1, 0, 903])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "No"])
        ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
        ShowText(["\\n<Four-Tailed Samurai>We're people who converse with blades... There's no other choice."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>...Oh, you were a poor person."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>My tail...can you take it with you?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([209, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four-Tailed Samurai gave you a \\ii[209]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>I'll hand you this, it's quite an excellent sword..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([248, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four-Tailed Samurai gave you a \\iw[248]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>I'll give you this money..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 1505])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four-Tailed Samurai gave you 1505G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
